Hello Everybodeeeeeee! It is I, Grover, your cute and lovable waiter, and I need your help. Charlie the cook did not come in to the restaurant today, and the customer wants his lunch right away! Join me in the kitchen to catch—and count—ingredients to make delicious and nutritious meals.
Cooking with me is easy! All you have to do is tip your cute little iPhone or iPod touch back and forth, and my adorable little hand will move the tray. I will tell you how many things to catch, and we will count them together. It will be so much fun!
Oh, pleeease play my little app—The customer is getting very hungry!
"Grover’s Number Special is an endearing educational counting and cooking game for the iPhone and iPod touch with a sneaky side of good nutrition."
"Grover’s Number Special is like watching an episode of Sesame Street...you must help Grover pick out the right ingredients...Grover clearly enunciates words (”baloney!”) and numbers (”4 bell peppers!”),... it makes it all worthwhile in the end to have the lighthearted touch of Grover’s continual screw-up, tripping on nothing and sending the steaming soup you worked hard on flying to the ground...After all, it’s a Sesame Street formula that has stood the test of time."
Version 1.0 Release Notes (November 13, 2009) For app support, contact us at ToyLabApps@ideo.com
For iPhone devices only:
* Apple hardware does not mute videos when the phone is in silent mode. So, the videos will play with sound, but the game audio will not. A player may think the sound has dropped, when in fact their mute button is on. To enjoy all the sounds of Grover¹s Number Special, silent mode should not be activated.
* Receiving and declining a call during game play causes the audio to drop and the game to pause. Exiting and restarting the game solves problem.
For both iPhones and iPod Touch devices:
* Only a player's touch is recognized as an active input by Apple hardware. Because Grover¹s Number Special requires tilting input only to play, the screen dims during extended game play. Touching the screen resolves the problem. We have placed a developer¹s request to Apple for accelerometer triggers to recognized as an active input, thereby overriding the dim function.